Use true geographic resource placement : this option will prevent some resources to be placed in the wrong region. Currently, all major oil and coal deposits are defined (see the part of the XML). It will remove the US units at the start of the game, so if you select 10 random computer civs and USA was one of them, you'll get only 9 civs in game.Īdd major deposits of strategic resources : will try to place the deposits defined in the ResourceRegionPos.xml file. If you choose to play at the USA, this option will have no effect. Remove United States from game : if you want to use a random selection of civs and be sure that the USA won't be present in the new world 2000BC, then this option is for you. If not checked, a river will represent the Bosphorus and Dardanelles straits. Note that by defaut the number of resource is also scaled depending of the number of players (CS included)īosphorus Strait is a sea : place a sea tile between the Black Sea and the Aegean Sea. Resources : a coefficient appliqued to the number of resources placed on the map. When you use it with the other options, the script may not be able to place as much CS as selected in the top slider. This will not be used when using the Totally random option, and will replace randomly a CS with TSL that is placed under the minimum distance when using the Random and TSL option. Totally random : All City States get random placementĬity-States separation : minimum distance between CS and other civs. Random and TSL : this option will use TSL for the CS that the script can place, and use random selection for the others or those which were too close of another civ Only TSL : use only CS that have a TSL (40 available for giant earth, 23 for huge and 12 for standard) If I missed a map or mislabeled one, please let me know so I can make the appropriate edits.City-States Placement : placement option for the city-states Without further ado, I give you the list in alphabetical order. I decided to spend a couple hours loading up maps, revealing the maps with the mod "ingame editor", and writing down whether the map wrapped or not. I scoured google and this subreddit for such a list, and couldn't find one. I've always hated maps that don't wrap around, and wished there was a list showing which maps do and do not wrap around. In case you're unaware, some maps in civ 5 wrap around horizontally, and other's do not.
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